Sep 22, 2006, 01:20 AM // 01:20
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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For Legionarres and other Stancers
Like the 3 def. skill thread, I'm wondering what your best idea of stancing is in PvE and PvP... [though I get a feeling cookie cutters will be rampant since they are, by mechanic, the best... ]
Post any stance, any number, I don't care, as long as it's a stance that warriors [and warrior secondaries] are able to use...
For PvE, the best stances I found in use are Tiger Stance and Bonetti's Defense, with the right stats, you can keep them up for 17+ out of 20s. leaving you out of stance for only 3s.
For PvP, I'm sure about 90% of us will mention Frenzy + Sprint but I was wondering if anyone else put anything else to good use?
Post any stance that fuels your victories!!! [also, for Legionarre armor lovers like myself... Who have better things to do than wear 13str Sentinels... ^_^]
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Sep 22, 2006, 02:08 AM // 02:08
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#2
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Flurry + Zealous Blade for PvE
Frenzy + Rush for PvP
i see you posted sprint, but i recently got very converted to rush, reason being, i can keep a constant stance out to cancel my frenzy, its not that hard to get taht 4 adrenaline out, and i can pretty much frenzy out when i want(except when im taking damage, duh) and cancel it so easily with a speed increase that lasts 16 seconds long at just 10 str, with rush i can keep a constant speed increase while chasing those kiting monks
while on the other hand sprint, once i cancel out my frenzy with it, i have to wait around for 20 seconds for the next frenzy canceling stance to come back around while its lil more dangerous if you use it before it recharges, but thats my my opinion on best pvp stances, and since i can keep rush up constanly and fernzy every once in a while when i get into a good hitting groove, i can stay in almost constant stance while in battle
but do as you will with sprint, but i really advice you change up your sprint for pvp for rush :P, unless you need the speed ON DEMAND, then its a different story
I myself got legionaire as well, i got obsidian legionaire :P
**edit**
but yea i think legionaire is ideal, since they replaced one bodyguard for 2 knights, now i have 110 al vs 5 npcs in guild hut and only 90 vs 1, i also notice those wars that attack me usually, in gvg, do even less damage, plus im using +5 armor in gvg :P, im actualy getting converted to armor items in gvg instead of health boost
Last edited by Xaero Gouki Kriegor; Sep 22, 2006 at 02:11 AM // 02:11..
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Sep 22, 2006, 03:01 AM // 03:01
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#3
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I use Frenzy in PvE. I'm obviously a noob.
__________________
People are stupid.
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Sep 22, 2006, 03:05 AM // 03:05
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#4
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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Frenzy+ Healing signet +/- Mending is good enough
To be honest now, warriors endurance with a energy heavy build and a zealous wepon owns
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Sep 22, 2006, 03:49 AM // 03:49
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#5
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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someone explained the reason for flurry for pve in a previous thread and none use for frenzy and tiger stance, they explained it so well with such great reasoning, that i feel i have no need to tell the reason because it would feel almost like plagiarism of ideas
Last edited by Xaero Gouki Kriegor; Sep 22, 2006 at 03:51 AM // 03:51..
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Sep 22, 2006, 05:54 AM // 05:54
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#6
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Savio
I use Frenzy in PvE. I'm obviously a noob.
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I never said frenzy is noobish in pve, though maybe a ton of others did and I nodded... but whatever...
I'm sure you bring a cancel skill [or nobody attacks you in pve, which means you're obviously not doing your job...
Then again, maybe you're not a warrior primary...
At any rate, I used to use Rush like was previously mentioned but now that I think about it, you really don't need sprint in PvP, save that energy. And yeah, I know if I need to build adrenaline, there's nothing like waving a wand a few times at your kiting foe... LOL
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Sep 22, 2006, 08:47 AM // 08:47
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#7
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Wilds Pathfinder
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The big problem with Rush as a cancel stance is that you can get frenzylocked. Every adrenal skill you use takes one strike of adrenalin from every other adrenal skill on your bar. So, say you have Rush fully charged, and you're going to spike some monk down. You hit shock -> frenzy -> attack skill, but because the enemy is smart, they put guardian on that monk when they see the knockdown, and your attack skill is blocked. Rush isn't available because you didn't get the adren back. The other team knows this and spikes you down, gg.
About the only time I've been frenzylocked with sprint is when I get hit by blackout during frenzy, and that's something that shouldn't happen if you're paying attention.
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Sep 22, 2006, 01:55 PM // 13:55
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Frenzy Sprint allows a more defensive nature to things at the cost of a constant speed boost.
Frenzy Rush saves you energy but the danger of a frenzy lock is greater if the enemy's connection is fast enough to catch it.
My style of pvp usually is to sacrifice most defensive skills for offensive and utility skills.
Then again, you could always have "To the Limit" to prevent that frenzylock...
if u can spare the skill slots...
lol...
awesome explanations all around.
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Sep 22, 2006, 03:15 PM // 15:15
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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I'm a big fan of Auspicious Parry
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Sep 22, 2006, 05:48 PM // 17:48
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#10
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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As a stance tank, I usually carry 3 stances...
Gladiator's Defense (Elite) - lasts 10 seconds, 75% chance to block ALL attacks.
Shield Stance - lasts 18 seconds, 75% chance to block ALL attacks, provides +24 armor
Disciplined Stance - lasts 10 seconds, 75% chance to block ALL attacks, provides +24 armor
The two key stances are Gladiator's and Shield - Discplined is only there for the short period of time that both of those are recharging.
I like all three of them because they block ALL attacks, not just melee, and you can continue to use skills while they are active. Disciplined causes you to not use your adrenal attack skills - but you can do without those generally for a few seconds until you can get one of the other two up.
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Sep 23, 2006, 02:08 AM // 02:08
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#11
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by Rera
The big problem with Rush as a cancel stance is that you can get frenzylocked. Every adrenal skill you use takes one strike of adrenalin from every other adrenal skill on your bar. So, say you have Rush fully charged, and you're going to spike some monk down. You hit shock -> frenzy -> attack skill, but because the enemy is smart, they put guardian on that monk when they see the knockdown, and your attack skill is blocked. Rush isn't available because you didn't get the adren back. The other team knows this and spikes you down, gg.
About the only time I've been frenzylocked with sprint is when I get hit by blackout during frenzy, and that's something that shouldn't happen if you're paying attention.
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well frenzy locked was just a example of why i use rush alot more, but i also love the speed increase duration, and since the this thread is labeled for stancers, you can keep a constant rush or battle rage up(depending on situations) to take advantage of the armor fully imo, but that theoriticaly, not really practical, i mean if your paying some type of attention, i dout you will get frenzy locked much with rush, i rather be frenzy locked and hit only 1 or 4 more attacks to get a stance out, isntead of wait 10ish seconds, (depending on strength)
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